Add hashing and other security features #12
28
Security/Services/GeneratorKey.cs
Normal file
28
Security/Services/GeneratorKey.cs
Normal file
@ -0,0 +1,28 @@
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using System;
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using System.Buffers.Text;
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using System.Text;
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namespace Mirea.Api.Security.Services;
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public static class GeneratorKey
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{
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public static ReadOnlySpan<byte> GenerateBytes(int size)
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{
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var key = new byte[size];
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using var rng = System.Security.Cryptography.RandomNumberGenerator.Create();
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rng.GetNonZeroBytes(key);
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return key;
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}
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public static string GenerateBase64(int size) =>
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Convert.ToBase64String(GenerateBytes(size));
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public static string GenerateString(int size)
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{
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var randomBytes = GenerateBytes(size);
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Span<byte> utf8Bytes = new byte[Base64.GetMaxEncodedToUtf8Length(randomBytes.Length)];
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Base64.EncodeToUtf8(randomBytes, utf8Bytes, out _, out _);
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return Encoding.UTF8.GetString(utf8Bytes);
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}
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}
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@ -1,6 +1,5 @@
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using Konscious.Security.Cryptography;
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using System;
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using System.Buffers.Text;
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using System.Text;
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namespace Mirea.Api.Security.Services;
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@ -41,29 +40,9 @@ public class PasswordHashService
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return result == 0;
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}
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public static ReadOnlySpan<byte> GenerateRandomKeyBytes(int size)
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{
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var key = new byte[size];
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using var rng = System.Security.Cryptography.RandomNumberGenerator.Create();
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rng.GetNonZeroBytes(key);
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return key;
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}
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public static string GenerateRandomKeyStringBase64(int size) =>
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Convert.ToBase64String(GenerateRandomKeyBytes(size));
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public static string GenerateRandomKeyString(int size)
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{
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var randomBytes = GenerateRandomKeyBytes(size);
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Span<byte> utf8Bytes = new byte[Base64.GetMaxEncodedToUtf8Length(randomBytes.Length)];
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Base64.EncodeToUtf8(randomBytes, utf8Bytes, out _, out _);
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return Encoding.UTF8.GetString(utf8Bytes);
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}
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public (string Salt, string Hash) HashPassword(string password)
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{
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var salt = GenerateRandomKeyBytes(SaltSize);
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var salt = GeneratorKey.GenerateBytes(SaltSize);
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var hash = HashPassword(password, salt);
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return (Convert.ToBase64String(salt), Convert.ToBase64String(hash));
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